ILM was established in 2005 by David Colley with the intention to provide licensing services for the interactive entertainment industry.
Over the past 15 years ILM have represented and worked with some of the most iconic film companies, sports organisations and stars globally. With an initial concentration in Europe and North America, this expanded to CIS and since 2014, the Greater China region and SE Asia.
Our Story
As an independent, we pride ourselves on our commitment to maintaining client integrity and even today work on a word of mouth and recommendation basis.
David Colley is the co-founder and CEO of ILM. He started in 8 bit games development in the 1980’s working with US Gold and Activision. In the 90’s and 00’s he worked as a Head of Studio for Virgin Interactive and Vivendi Universal Games. He has been involved in licensing and business development since 1989 and has represented a plethora of major brands, sports teams and organisations, as well as governing bodies, music publishers and talent. These include Dreamworks, McLaren, Pagani, Le Mans, Silverstone, Michael Owen, Sony Music, WRC, ITTF, UEFA and the CFA. Clients have included 2K Sports, Eutechnyx, Halfbrick and in CIS, Mail.ru Group. In the Greater China and SE Asia region, Baidu, Hunter Entertainment, Mangofun (a subsidiary of Hunan Television), iDreamSky, Hunan Caohua and Shinezone.
He also has industry experience across retail, distribution, operations, software development, publishing, financing and M&A. He has also appeared as an expert witness in a high profile licensing court case in London, UK. David is also an Official FIFA intermediary.
Hank Howie joined ILM in 2019 and is now CEO for ILM America. Hank joined Spinnaker Software as the product manager for their Entertainment division in 1989. After three years of product management and group product management at Spinnaker, Hank joined Toshiba America Computer Systems, where he was regional sales manager for Toshiba's laptop division.
He returned to the game industry in 1993, as Director of New Product & Business Development for Interchange GameSpace, the Ziff-Davis/AT&T online, multi-player game service. Shortly after the Interchange service was sold to Nets, Inc. in 1996, Hank joined Restrac, Inc. as the General Manager of their Internet Division, where he launched and managed their Internet product line. Hank went on to be an executive of Blue Fang Software, who provided products for Microsoft. He subsequently joined Distruptor Beam, a games publisher working with iconic brands such as Star Trek, Game of Thrones and Walking Dead.